
- Hatchet Hands
- Item Level: 12
- Speed Modifier: +10
- Range: +1
- Damage: 2 to 15
- Durablity: 56 of 56
- Required Strength: 37
- Required Dexterity: 37
- Socketed (0 to 2)
A superior Hatchet Hands can also spawn with 2 of the following bonuses:
- +5% to +15% Enhanced Damage
- Increase Maximum Durability 10% to 15%
- +1 to +3 to Attack Rating
How to upgrade Hatchet Hands
Transmute a Low Quality Hatchet Hands, an
Eld Rune, and any
Chipped Gem to create a Normal Quality Hatchet Hands.
How to add sockets to Hatchet Hands
You can add sockets to Hatchet Hands by giving the item to Larzuk as a quest reward. Larzuk will always add 2 sockets (if the iLevel is high enough), the maximum. You can also add sockets with the following horadric cube recipe. This recipes will not work for low or superior quality items.
Transmute Hatchet Hands, a
Ral Rune, an
Amn Rune, and a
Perfect Amethyst to create a socketed Hatchet Hands.
This recipes will add between 1 and 2 sockets to the item. The game will roll a 6 sided dice, if it rolls higher than 2, the maximum amount of sockets is chosen.
| Roll | Sockets | Odds |
|---|---|---|
| 1 | 1 socket | 1 in 6 (16.67%) |
| 2 | 2 socket (max) | 5 in 6 (83.33%) |
| 3 | 2 socket (max) | 5 in 6 (83.33%) |
| 4 | 2 socket (max) | 5 in 6 (83.33%) |
| 5 | 2 socket (max) | 5 in 6 (83.33%) |
| 6 | 2 socket (max) | 5 in 6 (83.33%) |
The maximum amount of sockets an item can roll with depends on the iLevel of the item. The iLevel is equal to the monster level (mLevel) the item dropped from, the mLevel is equal to the area level (aLevel). Champions will have an mLevel of aLevel+2, Uniques and their minions aLevel+3, and Super Uniques will have a predefined mLevel.
| iLvl 0-25 | iLvl 26-40 | iLvl 41 and up |
|---|---|---|
| 2 | 2 | 2 |
Vendors that sell Hatchet Hands
| Vendor | Min Stock | Max Stock | Max Magic Level |
|---|---|---|---|
| Fara | 1 Normal / 1 Magic | 1 Normal / 1 Magic | 20 |
| Hratli | / 1 Magic | 1 Normal / 1 Magic | 20 |
| Elzix | 1 Normal / | 1 Normal / | 255 |
Runewords you can make in Hatchet Hands
Runeword | Sockets | Bases | Runes | Level | Stats |
|---|---|---|---|---|---|
| Strength (original) | 2 Sockets | Melee Weapon | 25 | ||
| Wind (1.10) | 2 Sockets | Melee Weapon | 61 |
Compared to other Hand to Hands
| Name | Mindam | Maxdam | Speed | Reqstr | Reqdex | Durability | Level | Max Sockets |
|---|---|---|---|---|---|---|---|---|
| Katar | 4 | 7 | -10 | 20 | 20 | 48 | 1 | 2 |
| Wrist Blade | 5 | 9 | 33 | 33 | 52 | 9 | 2 | |
| Hatchet Hands | 2 | 15 | 10 | 37 | 37 | 56 | 12 | 2 |
| Cestus | 7 | 15 | 42 | 42 | 72 | 15 | 2 | |
| Claws | 8 | 15 | -10 | 46 | 46 | 64 | 18 | 3 |
| Blade Talons | 10 | 14 | -20 | 50 | 50 | 69 | 21 | 3 |
| Scissors Katar | 9 | 17 | -10 | 55 | 55 | 68 | 24 | 3 |
Prefixes that can spawn on Hand to Hands
Suffixes that can spawn on Hand to Hands
| Name | Property | Affix Level | Level Req | Item Types | Rarity | Group | Color |
|---|---|---|---|---|---|---|---|
| of Piercing | Ignore Target's Defense | 25 | 18 | Staves And Rods, Knife, Hand to Hand | Magic and Rare | 4 | |
| of Puncturing | -10 to -20 to Monster Defense Per Hit | 6 | 4 | Melee Weapon | Magic and Rare | 4 | |
| of Bashing | -25 to -40 to Monster Defense Per Hit | 16 | 12 | Melee Weapon | Magic and Rare | 4 |



